#include <rand_state.h>
◆ rand_state() [1/2]
  
  
      
        
          | VW::rand_state::rand_state  | 
          ( | 
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default   | 
  
 
 
◆ rand_state() [2/2]
  
  
      
        
          | VW::rand_state::rand_state  | 
          ( | 
          uint64_t  | 
          initial | ) | 
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inline   | 
  
 
Construct a new rand state object with the given seed. 
- Parameters
 - 
  
  
 
 
 
◆ get_and_update_gaussian()
  
  
      
        
          | float VW::rand_state::get_and_update_gaussian  | 
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           | ) | 
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inline   | 
  
 
Generate a random number from the gaussian distribution using the Box-Muller transform. 
- Returns
 - float number sampled from gaussian distribution 
 
 
 
◆ get_and_update_random()
  
  
      
        
          | float VW::rand_state::get_and_update_random  | 
          ( | 
           | ) | 
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inline   | 
  
 
Get the next random value in the range [0,1] and update the PRG state. 
- Returns
 - float random number in range [0,1] 
 
 
 
◆ get_current_state()
  
  
      
        
          | constexpr uint64_t VW::rand_state::get_current_state  | 
          ( | 
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           const | 
         
       
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inlinenoexcept   | 
  
 
Get the current random state. 
- Returns
 - uint64_t state value of PRG 
 
 
 
◆ get_random()
  
  
      
        
          | float VW::rand_state::get_random  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
Get the next random value in the range [0,1], but do not update the PRG state. This means that if this is called successively, the same value will be returned. 
- Returns
 - float 
 
 
 
◆ set_random_state()
  
  
      
        
          | void VW::rand_state::set_random_state  | 
          ( | 
          uint64_t  | 
          new_state | ) | 
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inlinenoexcept   | 
  
 
Override the current PRG state value. 
- Parameters
 - 
  
  
 
 
 
The documentation for this struct was generated from the following file: